![]() ![]() #MMD MAKER STUDIO FULL#Check if the frame count on your timeline is 9180 to make sure you have a full animation. You can see Miku in your window in 3D now. Open the folder named “Out”, find the file generated by Bridge ending in “.abc”, and open Cinema 4D.ĭrag the file into the window, which will prompt a pop-up asking you to type in the frame count, which you can type in 30, and click confirm. abc files into Cinema 4D, an easy-to-use 3D software. Now we will go through the steps of importing your. You can create a new folder to sort your files into it. #MMD MAKER STUDIO SOFTWARE#When it’s finished you will see a new folder in your MMD software file bundle named “Out”, click through and you will see all the exported files about this animation produced through Bridge. Click on “File” and select “render to AVI file”, choose your storage location and set your file name, and don’t forget to set the same number of frames in the settings: 9180 with a rate of 30.Ĭlick “render” and shortly you shall see a small window on your desktop rendering your work. Without having to change the frame rate, you can confirm and proceed to render and export your file. Now for the export, you’ll need to set your frame count as 9180, which is also the number of the frame that we saw the last movement in. This number is useful for setting up your export so remember that.įind MMD Bridge on your toolbar, choose the third item down, “for c4d.py”, which will export your animation into a Cinema 4D-compatible format (Cinema 4D is a 3D software we will soon be using) then select “execute export”. You can drag the slider all the way to the end of the bar at the bottom, and slowly back up to find the frame the last dot is on. Each little dot is a data point recording your character’s movements. But to be able to see your characters dance on a virtual reality set, you still need to build a 360 set using a 3D software.Īs you watch the preview of your character and their moves, to your left you can see a menu for bone/frame manipulation. Now if you’re done with the preview, you’ve already made a regular MMD video. Now we’re going to delve into setting up bone/frame manipulation of your characters using the Bridge plug-in. hold the wheel/central key to drag on the set. hold the right key to change perspectives, and 3. roll the wheel on your mouse to zoom in and out, 2. While in preview, there’re three controls you can use to examine the visual effects. This means that your software has successfully loaded the data for your character.Ĭlick “play” to watch the dance moves, and click again to stop your preview. Drag and drop that as well and confirm, and you will start seeing variations in MIKU’s moves. vmd file, aka a common format for movement data. Now we need to find the movement data files. Drag it into your MMD software window and click “confirm”, and you will see MIKU show up. pmx, which is the typical file format for MMD character models. Open the folder and find the file ending in. It’s okay if the file names are gibberish, which is probably because your system can’t find a correspondent language. There are three images, but this is how it goes.Let’s begin with importing materials. Her hoodie design has push versions of her horns and her ears (her ears are her speakers, yk for mikus mic and speakers, those are hers.) She doesn't NEED a slider for her hoodie to go over her head, but if you add it, it will earn you a LOT of points. What she needs to have: She absolutely NEEDS her hoodie design. You can enter for both characters, you can win for both characters if they're that good, so go for it. There will be two winners, since I want two characters. Since I don't edit models much anymore nor do I have motivation to, however I would enjoy two of my characters to be in MMD format, I'm just going to hold a contest for whoever can edit them / model them the best wins, haha. MikuMikuDance CONTEST + 800 point prizeI've been meaning to post this for awhile, so here I go. ![]()
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